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-
- AMIGOVID.LHA Release II.
-
- =================================================
-
- Release II:
-
- This archive is being re-released with a few
- "problems" fixed. The logo the class chose
- to scan came off a business card from DTV
- (Diamond Tele-Video Productions, Inc.) By the
- time I got around to packing up the project
- and uploading it I forgot about the logo.
- Lesson to be learned here: logos are copyright
- material.
-
- Bob Diamond called to express concern at finding
- his logo in the archive. After discussing the
- educational (read: non-profit) nature of the
- project he decided not to beat me with chains or
- make me eat oatmeal. Thus, I am re-releasing the
- project with the IFF brushes and 3D objects of
- the DTV logo removed.
-
- The scene now uses the original test object of
- the text, "Amigos VID SIG" as the flying logo
- object.
-
- =================================================
-
- What's in the archive:
-
- This archive contains the entire Lightwave
- flying logo scene done during the Miami
- Amigos Video/Animation SIG in March (?) 1994.
-
- Unpack it and ASSIGN SIG: to the directory
- you dropped it in.
- i.e. assign sig: video:scenes/sig
-
- Some of the texture maps have been jpegg'd,
- so they'll need to be converted to IFF-24s.
- (Lightwave will tell you what it's missing
- when you load the scene.)
-
- The other textures are part of the standard
- distribution with Lightwave, but due to the
- organization of files on my system, you'll
- probably have to change the paths to the
- textures.
-
- The television in the scene is set up to use
- an image sequence. A small animation of a
- bouncing checkered ball done in DpaintIV is
- included. NOTE: you will have to save the
- individual frames of the animation as
- BallBounce.xxx numbered frames before Light-
- wave can use them as a sequence.
-
- Everything else is pretty self-explanatory.
-
- =================================================
-
- Why?:
-
- The purpose of this educational demo was to
- show the Miami Amigos Video SIG members how
- to put together a flying logo. This Lightwave
- scene was actually of secondary importance to
- the class. The primary focus of the class was
- to show the members how to scan in an image of
- a logo, tweak it with the Art Department Pro-
- fessional and DeluxePaintIV, and turn it into a
- 3D object with Pixel 3D.
-
- The bulk of the scene was assembled the week
- prior to the meeting, so that we could concentrate
- on the before and after procedures in producing
- parts of the flying logo. The only part of the
- scene that needed to be completed was just a bit
- of work to tweak the motion path for the logo
- we used.
-
- Arexx scripts are included to convert the rendered
- 24-bit IFF files into an Op5 Anim or Op8 Anim.
- Scripts are also included to center a low resolution
- IFF 24 file (as rendered by Lightwave's low reso-
- lution option on the Camera Menu) on a backdrop.
- Scripts are also included to write the animation out
- to a Sanyo GVRS-950 single-frame accurate deck or
- any BCD controlled deck.
-
- Note that the scene has been modified for this new
- Release II. There are now more frames which means
- all of the ARexx scripts will have to be changed to
- match the appropriately numbered frames.
-
- =================================================
-
- New and improved:
-
- Rather than having to hack up new ARexx scripts
- each time I wanted to write an animation out to
- the Sanyo deck, I wrote a set of ARexx scripts to
- use with Elastic Reality's (or ASDG's) Frame Editor
- (FRED). The first script simply saves an image to
- a Toaster DV buffer. The other script controls
- the Sanyo GVR-S950 (or any BCD controlled deck).
- Simply copy the script to your FREDSavers directory
- any you're ready to roll.
-
- A FRED sequence file is included for the Release II
- version of the animation, so you can see how I set
- up sequences for writing to tape.
-
- The scripts are pretty bullet-proof and they are
- well documented. The SMPTE time code entry is
- fairly merciless, though. You have to enter the
- entire valid SMPTE format (with zeros too) from
- hours through frames.
-
- If you do want to start hacking the scripts up, I
- have to explain something, first. The SaveToSANYO
- script communicates with SANYO's ARexx Handler
- port which talks to the deck through the serial
- port. On our system I could find no way to get
- that program to accept ARexx messages directly
- from an the ARexx (FRED) script. I eventually
- found that I could build a precisely delimited
- string and execute an Arexx command from the
- Shell. So, if the ARexx communications look con-
- fusing, I really do know what I'm doing. For some
- reason SANYO's ARexx handler just doesn't work as
- advertised.
-
- =================================================
-
- Kenneth Jennings, SyntheToonz, Inc. (305)383-5723
-
- =================================================
-
-